News
Star Citizen Crosses $800 Million Without a Launch in Sight
<p class="" data-start="377" data-end="673">Twelve years. That’s how long it’s been since <em data-start="423" data-end="437">Star Citizen</em> first promised a revolutionary space sim experience on Kickstarter. Fast forward to today, and the game has now pulled in over $800 million. Yes, that’s eight hundred million dollars. And yet, there&#8217;s still no version 1.0 in sight.</p>
<p class="" data-start="675" data-end="959">This latest financial milestone, quietly confirmed through Cloud Imperium Games’ (CIG) own funding tracker, comes less than a year after the company celebrated crossing the $700 million mark. That&#8217;s $100 million in fresh funding in just 11 months—on a game still technically in alpha.</p>
<h2 class="" data-start="961" data-end="991">A Decade of Hype and Delays</h2>
<p class="" data-start="993" data-end="1224">Back in 2012, <em data-start="1007" data-end="1021">Star Citizen</em> looked like the next big thing. A bold, crowdfunded dream from <em data-start="1085" data-end="1101">Wing Commander</em> creator Chris Roberts. Players were promised a living, breathing universe. Ships, careers, battles. Endless exploration.</p>
<p class="" data-start="1226" data-end="1344">But expectations kept ballooning. Features piled on. Deadlines slipped. And that 2014 release window? Ancient history.</p>
<p class="" data-start="1346" data-end="1504">Today, <em data-start="1353" data-end="1367">Star Citizen</em> is still in alpha. Still being built. Still sold. And still raking in millions every month from fans purchasing ships, gear, and access.It’s&#8230; a lot.</p>
<p data-start="1346" data-end="1504"><a href="https://www.theibulletin.com/wp-content/uploads/2025/04/star-citizen-concept-art-spaceship.jpg"><img class="aligncenter size-full wp-image-57189" src="https://www.theibulletin.com/wp-content/uploads/2025/04/star-citizen-concept-art-spaceship.jpg" alt="star citizen concept art spaceship" width="908" height="688" /></a></p>
<h2 class="" data-start="1522" data-end="1558">The Funding That Never Slows Down</h2>
<p class="" data-start="1560" data-end="1758">Here’s what’s wild. Despite no launch, despite years of delays and controversy, people keep spending. Ship packs can cost thousands of dollars. Some fans have shelled out the price of a car. Or two.</p>
<p class="" data-start="1760" data-end="1802">The funding comes from multiple sources:</p>
<ul data-start="1803" data-end="1909">
<li class="" data-start="1803" data-end="1829">
<p class="" data-start="1805" data-end="1829">Alpha access sales</p>
</li>
<li class="" data-start="1830" data-end="1874">
<p class="" data-start="1832" data-end="1874">Ship and equipment microtransactions</p>
</li>
<li class="" data-start="1875" data-end="1909">
<p class="" data-start="1877" data-end="1909">Pledges for future content</p>
</li>
</ul>
<p class="" data-start="1911" data-end="2052">To date, CIG has never taken traditional investor capital. This has allowed them total creative control—at the cost of public accountability.</p>
<p class="" data-start="2054" data-end="2163">One fan commented on Reddit: “It’s the most expensive game that doesn’t exist. And yet, I’m still excited.”</p>
<p class="" data-start="2165" data-end="2190">The numbers back that up.</p>
<h2 class="" data-start="2192" data-end="2220">Breaking Down the Numbers</h2>
<p class="" data-start="2222" data-end="2370">Let’s take a look at just how fast the money’s rolling in. Below is a table showing Star Citizen’s funding growth over time, based on official data:</p>
<div class="pointer-events-none relative left-[50%] flex w-[100cqw] translate-x-[-50%] justify-center *:pointer-events-auto">
<div class="tableContainer horzScrollShadows">
<table class="min-w-full" data-start="2372" data-end="2912">
<thead data-start="2372" data-end="2436">
<tr data-start="2372" data-end="2436">
<th data-start="2372" data-end="2386">Year</th>
<th data-start="2386" data-end="2414">Total Funding at Year-End</th>
<th data-start="2414" data-end="2436">Milestone Achieved</th>
</tr>
</thead>
<tbody data-start="2504" data-end="2912">
<tr data-start="2504" data-end="2570">
<td class="" data-start="2504" data-end="2518">2012</td>
<td class="" data-start="2518" data-end="2547">$2 million</td>
<td class="" data-start="2547" data-end="2570">Kickstarter launch</td>
</tr>
<tr data-start="2571" data-end="2640">
<td class="" data-start="2571" data-end="2585">2014</td>
<td class="" data-start="2585" data-end="2614">$65 million</td>
<td class="" data-start="2614" data-end="2640">Original target missed</td>
</tr>
<tr data-start="2641" data-end="2706">
<td class="" data-start="2641" data-end="2655">2017</td>
<td class="" data-start="2655" data-end="2684">$170 million</td>
<td class="" data-start="2684" data-end="2706">Alpha 3.0 released</td>
</tr>
<tr data-start="2707" data-end="2781">
<td class="" data-start="2707" data-end="2721">2020</td>
<td class="" data-start="2721" data-end="2750">$300 million</td>
<td class="" data-start="2750" data-end="2781">Persistent universe updates</td>
</tr>
<tr data-start="2782" data-end="2847">
<td class="" data-start="2782" data-end="2796">2023 (May)</td>
<td class="" data-start="2796" data-end="2825">$700 million</td>
<td class="" data-start="2825" data-end="2847">Major milestone</td>
</tr>
<tr data-start="2848" data-end="2912">
<td class="" data-start="2848" data-end="2862">2024 (April)</td>
<td class="" data-start="2862" data-end="2890">$800 million+</td>
<td class="" data-start="2890" data-end="2912">Current total</td>
</tr>
</tbody>
</table>
</div>
</div>
<p class="" data-start="2914" data-end="2937">And it’s still growing.</p>
<h2 class="" data-start="2939" data-end="2965">The Elusive Finish Line</h2>
<p class="" data-start="2967" data-end="3028">So where’s the game? Well&#8230; that depends on your definition.</p>
<p class="" data-start="3030" data-end="3210">There <em data-start="3036" data-end="3040">is</em> something playable. The alpha is open. Players can fly ships, trade, shoot, explore. But bugs, performance issues, and constant resets keep it far from feeling complete.</p>
<p class="" data-start="3212" data-end="3415">Chris Roberts, founder and CEO of CIG, did offer a rare glimmer of hope last year. In a community update, he wrote the team was “driving towards the finish line.” But he stopped short of giving a date.</p>
<p class="" data-start="3417" data-end="3451">One sentence. That’s all fans got.</p>
<h2 class="" data-start="3453" data-end="3498">Squadron 42: A Ray of Light or More Vapor?</h2>
<p class="" data-start="3500" data-end="3623">Then there’s <em data-start="3513" data-end="3526">Squadron 42</em>, Star Citizen’s cinematic, single-player sibling. Think space opera meets Hollywood blockbuster.</p>
<p class="" data-start="3625" data-end="3799">It stars Mark Hamill. Gary Oldman. Gillian Anderson. Even Andy Serkis. The cast is stacked. The visuals are stunning. And according to CIG, it was “feature complete” in 2023.</p>
<p class="" data-start="3801" data-end="3836">That said, we’ve heard that before.</p>
<p class="" data-start="3838" data-end="4006">The new target for <em data-start="3857" data-end="3870">Squadron 42</em>? 2026. Maybe. If it doesn&#8217;t slip again. Which, to be fair, wouldn’t be surprising. This project, after all, has been “close” for years.</p>
<p class="" data-start="4008" data-end="4072">Some players still hold out hope. Others have given up entirely.</p>
<h2 class="" data-start="4074" data-end="4126">Fan Reactions Range from Devoted to Disillusioned</h2>
<p class="" data-start="4128" data-end="4160">Reactions are mixed—wildly so.</p>
<p class="" data-start="4162" data-end="4338">One camp remains fiercely loyal. They view <em data-start="4205" data-end="4219">Star Citizen</em> as an evolving platform, not a typical release. They appreciate the openness, the patch notes, the sense of ownership.</p>
<p class="" data-start="4340" data-end="4366">But others? Not so much.</p>
<p class="" data-start="4368" data-end="4532">Frustration runs high over missed dates and broken promises. There are forums full of complaints. Refund requests. YouTube takedowns. The community has seen it all.</p>
<p class="" data-start="4534" data-end="4579">And yet—despite all of it—the money flows in.</p>
<h2 class="" data-start="4581" data-end="4624">Is This Still a Game, or Something Else?</h2>
<p class="" data-start="4626" data-end="4805">At this point, <em data-start="4641" data-end="4655">Star Citizen</em> has become more than a game. It’s a phenomenon. A strange, ongoing, sci-fi experiment. A crowdfunding juggernaut. A cautionary tale. Maybe all three.</p>
<p class="" data-start="4807" data-end="4909">Can something be the most expensive game ever made&#8230; and still not be a game? That’s a fair question.</p>
<p class="" data-start="4911" data-end="5074">The answer, perhaps, lies in perspective. For some, <em data-start="4963" data-end="4977">Star Citizen</em> is already delivering value. A beautiful sandbox. A place to roleplay. A community to belong to.</p>
<p class="" data-start="5076" data-end="5139">For others, it’s a warning. A dream that got too big to finish.</p>

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