News
Switch 2 Performance Surprises Fans as Reddit Spreadsheet Tracks Game Boosts and Dips
<p data-start="266" data-end="457">Nintendo’s latest console isn’t just selling fast—it’s giving old games a second wind. Now fans are doing what Nintendo won’t: keeping tabs on how Switch 1 titles perform on the new hardware.</p>
<p data-start="459" data-end="873">In a move that&#8217;s part community science project, part nostalgia trip, a group of dedicated Switch fans has started compiling a growing spreadsheet that tracks which games run better—or worse—on the newly released Switch 2. Over 350 titles are already on the list. And more than 150 of them have been carefully cataloged by users who’ve noticed performance shifts, whether they came through official patches or not.</p>
<h2 data-start="875" data-end="916">What’s Getting Better (and What’s Not)</h2>
<p data-start="918" data-end="1037">Some games are flying on the Switch 2. Others? Not so much. And it&#8217;s not always about the publisher doing anything new.</p>
<p data-start="1039" data-end="1275">Take <em data-start="1044" data-end="1050">ARMS</em>, for example. Nintendo dropped a free update for it, and players say it runs smoother than ever. Higher framerate consistency, better dynamic resolution scaling—it’s all in there. But loading times? Still the same old story.</p>
<p data-start="1277" data-end="1520">Then there’s <em data-start="1290" data-end="1317">Diablo 3: Eternal Edition</em>. No patch, no update, nothing from Blizzard. Yet players are noticing improved framerates and quicker loads. It’s as if the new hardware is silently boosting performance without anyone lifting a finger.</p>
<p data-start="1565" data-end="1806">The spreadsheet lists both types: patched and unpatched. But as the list’s creator notes, not everything’s black and white. Some say a game runs better; others disagree. It&#8217;s personal—one player’s smooth framerate is another’s minor stutter.</p>
<p data-start="1565" data-end="1806"><a href="https://www.theibulletin.com/wp-content/uploads/2025/06/Nintendo-Switch-2-console-with-games.jpg"><img class="aligncenter size-full wp-image-57686" src="https://www.theibulletin.com/wp-content/uploads/2025/06/Nintendo-Switch-2-console-with-games.jpg" alt="Nintendo Switch 2 console with games" width="866" height="579" /></a></p>
<h2 data-start="1808" data-end="1848">A Fan-Led Effort That’s Growing Daily</h2>
<p data-start="1850" data-end="2051">Reddit user @RelatableBench isn&#8217;t a developer, influencer, or dataminer—just a regular fan who got curious. So they opened up a Google Sheet, shared it with the community, and watched the data pour in.</p>
<p data-start="2053" data-end="2205">Today, it&#8217;s grown into a collaborative resource, pinned in gaming subreddits, linked in YouTube descriptions, and bookmarked by curious Switch 2 owners.</p>
<ul data-start="2207" data-end="2354">
<li data-start="2207" data-end="2239">
<p data-start="2209" data-end="2239">Over 350 total games submitted</p>
</li>
<li data-start="2240" data-end="2286">
<p data-start="2242" data-end="2286">150+ of them with detailed performance notes</p>
</li>
<li data-start="2287" data-end="2354">
<p data-start="2289" data-end="2354">Contributions include framerate, resolution, load times, and more</p>
</li>
</ul>
<p data-start="2356" data-end="2555">What’s fascinating is how different games behave. Some improved in handheld mode but not docked. Others load quicker but have the same resolution. There’s no universal pattern—just lots of surprises.</p>
<p data-start="2557" data-end="2817">And yes, there are a few cases where performance has gone down. A handful of users flagged <em data-start="2648" data-end="2666">The Outer Worlds</em> as running with worse frame pacing issues on the Switch 2 than on the original hardware. That’s not widespread, but it’s enough to make people wonder.</p>
<h2 data-start="2819" data-end="2853">Why the Community Cares So Much</h2>
<p data-start="2855" data-end="2963">It might seem like a small thing—an old game running 10% smoother. But for many, this is about preservation.</p>
<p data-start="2965" data-end="3152">Nintendo hasn’t said much about backward compatibility enhancements. There’s no official list of games that benefit. No labels. No press releases. So this spreadsheet is filling that gap.</p>
<p data-start="3154" data-end="3387">The Switch 2, which sold 3.5 million units in just its first four days, is now the fastest-selling console in Nintendo’s history. With so many users upgrading from the original Switch, knowing how older titles perform can be crucial.</p>
<p data-start="3389" data-end="3563">This isn’t just nostalgia. Many players still own physical cartridges or digital libraries. And with no Smart Delivery-like system, understanding what you&#8217;re getting matters.</p>
<p data-start="3565" data-end="3646">Here&#8217;s a small table from the current fan list that captures some notable shifts:</p>
<div class="_tableContainer_16hzy_1">
<div class="_tableWrapper_16hzy_14 group flex w-fit flex-col-reverse" tabindex="-1">
<table class="w-fit min-w-(--thread-content-width)" data-start="3648" data-end="4194">
<thead data-start="3648" data-end="3726">
<tr data-start="3648" data-end="3726">
<th data-start="3648" data-end="3676" data-col-size="sm">Game Title</th>
<th data-start="3676" data-end="3687" data-col-size="sm">Patched?</th>
<th data-start="3687" data-end="3699" data-col-size="sm">Framerate</th>
<th data-start="3699" data-end="3712" data-col-size="sm">Load Times</th>
<th data-start="3712" data-end="3726" data-col-size="sm">Resolution</th>
</tr>
</thead>
<tbody data-start="3805" data-end="4194">
<tr data-start="3805" data-end="3882">
<td data-start="3805" data-end="3832" data-col-size="sm">ARMS</td>
<td data-start="3832" data-end="3843" data-col-size="sm">Yes</td>
<td data-start="3843" data-end="3855" data-col-size="sm">Improved</td>
<td data-start="3855" data-end="3868" data-col-size="sm">Same</td>
<td data-start="3868" data-end="3882" data-col-size="sm">Improved</td>
</tr>
<tr data-start="3883" data-end="3960">
<td data-start="3883" data-end="3910" data-col-size="sm">Diablo 3: Eternal</td>
<td data-start="3910" data-end="3921" data-col-size="sm">No</td>
<td data-start="3921" data-end="3933" data-col-size="sm">Improved</td>
<td data-start="3933" data-end="3946" data-col-size="sm">Improved</td>
<td data-start="3946" data-end="3960" data-col-size="sm">Same</td>
</tr>
<tr data-start="3961" data-end="4038">
<td data-start="3961" data-end="3988" data-col-size="sm">The Outer Worlds</td>
<td data-start="3988" data-end="3999" data-col-size="sm">No</td>
<td data-start="3999" data-end="4011" data-col-size="sm">Worse</td>
<td data-col-size="sm" data-start="4011" data-end="4024">Same</td>
<td data-col-size="sm" data-start="4024" data-end="4038">Same</td>
</tr>
<tr data-start="4039" data-end="4116">
<td data-start="4039" data-end="4066" data-col-size="sm">Mario Kart 8 Deluxe</td>
<td data-col-size="sm" data-start="4066" data-end="4077">No</td>
<td data-col-size="sm" data-start="4077" data-end="4089">Same</td>
<td data-col-size="sm" data-start="4089" data-end="4102">Improved</td>
<td data-col-size="sm" data-start="4102" data-end="4116">Same</td>
</tr>
<tr data-start="4117" data-end="4194">
<td data-start="4117" data-end="4144" data-col-size="sm">Fire Emblem: Three Houses</td>
<td data-col-size="sm" data-start="4144" data-end="4155">No</td>
<td data-col-size="sm" data-start="4155" data-end="4167">Improved</td>
<td data-col-size="sm" data-start="4167" data-end="4180">Improved</td>
<td data-col-size="sm" data-start="4180" data-end="4194">Improved</td>
</tr>
</tbody>
</table>
<div class="sticky end-(--thread-content-margin) h-0 self-end select-none">
<div class="absolute end-0 flex items-end"></div>
</div>
</div>
</div>
<p data-start="4196" data-end="4384">Some of the most enthusiastic entries include games like <em data-start="4253" data-end="4280">Fire Emblem: Three Houses</em>, which runs more consistently now, and <em data-start="4320" data-end="4339">Luigi’s Mansion 3</em>, where load screens feel noticeably shorter.</p>
<h2 data-start="4386" data-end="4427">But It’s Not Science (And That’s Okay)</h2>
<p data-start="4429" data-end="4566">Not everything in the list is based on hard benchmarks. Many entries rely on user observation, and that naturally brings in subjectivity.</p>
<p data-start="4568" data-end="4801">People play on different screens. Some prefer docked, others portable. A few might confuse smoother gameplay with better framerates. And sometimes, updates that were quietly released weeks ago get mistaken for Switch 2 optimizations.</p>
<p data-start="4803" data-end="4873">That said, most contributors are clear: this isn’t meant to be gospel.</p>
<p data-start="4875" data-end="4999">“It’s not here to tell you whether to buy a game,” one user wrote. “It’s just here so you can see what others are noticing.”</p>
<p data-start="5032" data-end="5065">That honesty is why it&#8217;s working.</p>
<h2 data-start="5067" data-end="5108">Nintendo’s Silence Keeps Fans Guessing</h2>
<p data-start="5110" data-end="5339">Nintendo, meanwhile, hasn’t offered any official performance breakdowns. No lists of supported titles. No mention of enhanced modes. The only technical update they’ve publicly acknowledged since launch is a battery indicator bug.</p>
<p data-start="5341" data-end="5504">And yet, the Switch 2 is blowing past expectations. With such massive early sales, there’s now a whole wave of players testing their libraries, one game at a time.</p>
<p data-start="5506" data-end="5668">That’s part of why the spreadsheet feels so vital. It’s not just data—it’s the only window many fans have into what their own games might do before they try them.</p>
<p data-start="5670" data-end="5774">One fan put it best in a comment on Reddit: “If Nintendo’s not going to tell us, we’ll tell each other.”</p>
<p data-start="5776" data-end="5798">And clearly, they are.</p>

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