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‘Ghost Town’ Breaks Free from Meta Quest Shackles, Arrives on Steam VR Next Week
The Room creators are bringing their eerie, time-hopping mystery from 1983 London to a whole new crowd. PC players, buckle up.
After months locked behind Meta Quest’s virtual walls, Fireproof Games’ atmospheric puzzle-adventure Ghost Town is finally making its escape. The developer has announced the game will launch for Steam VR on Tuesday, July 15, marking the end of its headset exclusivity and giving PC gamers a shot at one of this year’s most creatively told, hauntingly detailed virtual reality stories.
First released in April to wide acclaim, Ghost Town lets players slip into the 80s — specifically 1983 — as they step into the shoes of Edith Penrose, a determined paranormal investigator hunting for her missing brother amid the fog of personal grief and growing supernatural chaos. It’s weird. It’s stylish. And it’s finally going multiplatform.
An 80s London Mystery That Knows How to Haunt You
If you’ve played The Room, you already know Fireproof Games doesn’t mess around with puzzle design. Ghost Town keeps that spirit alive but goes bolder — and spookier.
You start in a small flat perched halfway up a council tower in South London. It’s cozy, cluttered, and full of clues. Edith lives there with Rina, her tech-savvy roommate who helps decode strange phenomena from vintage monitors and arcane-looking equipment.
And then there’s the mystery. Her brother’s gone missing. Strange signals hum through the walls. London isn’t what it seems. And soon you’re whisked away to a distant Scottish island where things only get weirder.
The game’s world is lovingly constructed. Old-school radios crackle with ghost chatter. Every drawer might hide something crucial. Every item feels physical, like you could almost smell the cigarette smoke on it. VR loves detail, and Fireproof clearly loves VR.
It’s Not Just Creepy, It’s Clever
What’s a spooky mystery without puzzles that make your brain itch? Ghost Town delivers them in style.
This isn’t just a walk-and-click experience. You’re twisting knobs, sliding tiles, unlocking mysterious devices that unfold like puzzle boxes made by a haunted IKEA. The tactile design — a Fireproof trademark — makes even the smallest action feel important.
Let’s be honest, not every VR game gets that right.
In Ghost Town, every environment becomes a playground for the mind:
Turntable riddles that react to sound frequencies
Doors that open with ancient mechanisms
Rooms that shift when you manipulate time
Even the lighthouse scene — yes, that lighthouse scene — comes with such theatrical flair it sticks with you long after the headset comes off.
Steam VR Launch Raises Big Questions
So here comes the PC version — but what’s different?
That’s still a bit of a mystery. Fireproof hasn’t confirmed whether this version will come with enhanced visuals, faster load times, or other upgrades that more powerful PCs might allow.
A studio rep said more info might drop soon, but as of now, it’s wait and see. Still, here’s what we do know:
Feature | Meta Quest Version | Steam VR Version |
---|---|---|
Release Date | April 2025 | July 15, 2025 |
Platform | Meta Quest 2 & 3 | PC VR (Steam) |
Graphics Settings | Optimized for mobile | Unknown |
Demo Available? | No | Yes |
Wishlist Support | Yes | Yes |
Notably, the Steam page already has a demo up for grabs — a nice touch for anyone unsure whether their rig (or their nerves) can handle it.
No PSVR 2 Date Yet, but It’s Likely Coming
For PlayStation VR 2 owners hoping for their turn, the wait continues. Fireproof had previously said a PSVR 2 version was in the works, but no release window has been shared yet. Fans are growing antsy.
That said, the developer has a strong track record of bringing their hits to as many platforms as possible. All four Room games eventually landed on consoles or PC in one form or another. Ghost Town probably won’t be the exception.
And if the Steam version lands well, expect PSVR 2 to follow not long after.
It’s the Cast and Story That Stick With You
Look, it’s easy to praise the tech, the puzzles, the vibes. But Ghost Town works because it tells a damn good story.
Edith is more than just a playable character. She’s a person with scars, doubts, and drive. Her chemistry with Rina — who’s got the dry wit of someone who’s seen a few too many haunted oscilloscopes — is warm and real. You believe them.
Their world isn’t just eerie for the sake of being eerie. It’s deeply personal. The supernatural horror always loops back to grief, memory, and guilt — classic themes done with fresh heart.
And the voice performances? Legitimately some of the best in VR right now. No wooden delivery, no awkward pauses. Just straight-up acting, the kind that grounds the weirdness in something human.
Even the music is pitch-perfect, with synthy dread that pulses like the heartbeat of a haunted cassette tape.